A collection of high poly to low poly 3D models I created using Maya, ZBrush, Xnormals, Quixel and Marmoset while at University.
Check out my Artstation page for 3D wireframe previews and more in-game renders.
For my final year at University I worked in a small three-man group and created a videogame called Crimson Kingdom. To help aid our game designer who also worked as our modeller, I helped recreate several real-world landmark/iconic structures as 3D models.
During University, I worked as an environment artist in one of our team's game projects. The theme was a low poly RPG game and I created a ton of natural assets and trees with variation of colours and season.